Let me just start this off with, “Crap!”
In fairness I should share that I’ll be using plot architypes found in my copy of Writer’s Digest Book’s “20 Master Plots” in times of need.
First up, quest plot…
Theme – Doing the right thing.
Hook – Under the bleachers at a HS basketball game our hero, Janet, nabs a rival girl’s cell phone.
Plot Point 1 – Discovering the cell phone didn’t belong to the rival girl, but was stolen by her, Janet figures that an enemy of an enemy is a friend and decides to locate the owner and return the phone.
Pinch 1 – The battery on the phone goes dead or the owner locks it remotely and she’s left only with the few slim clues she gathered exploring the phone.
Mid-point Twist – It turns out that the enemy of the enemy was yet another enemy, so Janet balks at returning the phone after all.
Pinch 2 – The phone is stolen back by the original thief.
Lull – Janet serves detention for the first time in her life. She’s more dejected about getting punished for trying to do the right thing than she is ‘dooing the time’.
Plot Point 2 – Rival girl dupes the original owner into thinking Janet had stolen the phone from the beginning and that rival is in fact doing the right thing.
Conclusion – Janet (some how) convinces the owner of the truth.
Not as questy as I’d originally intended. Not convinced I’ve upped the stakes at each point. Not sure I’ve communicated what the stakes even are though I think they imply fairly well.
283 words on day 639