Archive for the ‘second person’ tag
Your Impatience; Your Life.
A miniskid slides up to your boots. You toss on your duffel and guitar kit and go back to rummaging around the passenger’s side floorboards to find the second of two dead batts you tossed there. Perhaps you’re having trouble finding either of the batts because you’re thinking more about the security for the data-paq you’re couriering: obscurity, stealth, subterfuge, or strong-arm? Or maybe it’s all the food wrappers, the rank and stale sports-bra, and the books getting in your way.
:Yes, there’s one!:
Normally you’d do the obscurity thing without a further thought. It suits your personality and your wallet, but you’re thinking it over anyway. Stealth’s too blown from your ride in. Can’t motor in on a bitchin’ flit like this custom B’bridge and not expect people to notice. You’re too frazzed after the long jump from [planet name here] to bother with the acting that goes along with subterfuge though you could go for some man burning sex-play. Can’t have too many of those notches. Maybe you’ll fit some of that in anyway. That leaves armed guards and an impromptu parade through the core of Okkatu. And endless waiting.
:Screw it. Not waiting. Not after that ride.:
You remove the data-paq from the skid’s safe and stuff it into a day bag with your floorboard trash and laundry.
:There’s the other batt.:
I thought I’d not yet written your deboarding in the hanger, but apparently I had. Maybe I can slot this bit in before that one.
Day 276
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Carelessly Introducing the Gravity Guitar
All this mess with Jansa and her mother and Jansa’s drama disabuses me of the joy of theme weeks. Especially if you get a dud—or what you work into a dud. I like the serenity of the Juena character too much to ruin any potential by exploring the hotheaded Jansa further at this time. Theme week ends early this week.
In the housekeeping category I should note that I’ll be out of my usual environs for the weekend and into a more challenging writing situation next week. I’ll do what I can to roll with the change-up, but I think any long time reader of 1000 Days knows whats up ahead for 1KD.
I’d planned to leave off of the shanty thread initially and I will after this brief exception to prove the rule.
You post your black-out welding goggles to your forehead to review your work in real light. The welds tighten better near the end, of course they’re not as crisp as Daddy might have done them, but they’ll work for tonight’s gig. And they’ll hold till you get the gravity guitar back to that shop in Tsarko II.
You untie the leather drape across you face to blow out the bits of slag [find out what thats really called] from the pick-ups. However, eager for a warm-up, you begin tuning her out before taking off your coveralls or gogs.
Much better. That soft G wave tightened up and seems gapped better between the D and the B waves—the E’s not hairy. Your tuner-monitor redundantly agrees with your fingers. A few more strums to be sure everything’s heavy and you grind into “House on Fire” by The Oh Johnny! Girls.
Word count: 286
Day 250
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Putting the Bainbridge to Bed
Extended inspiration from the fifth one down on the first column. Read related here and here.
You give the deckteam shit for misidentifying your Bainbridge and graciously accept a high berth near the exit corridor. Works every time.
The robots and gizmos are ’socking’ your flit so you know you’re in the stix again–everywhere else they’d be calling it ‘bagging’. Either way, no dust on the custom flexx. It’ll still drape like a hyperswoop but it’s fair camo for a casual glance in this crowded berthing.
You DX your pad’s tap and get back four bars. Every byte of data gets routed through the flit’s on-board before it floats into your noggin–you can never be too secure. As you walk away with your kit bag slung over your shoulder and your rollie in tow you get the feeling you’re missing something. Oh yeah. You throw the Berthmaster in the watchhouse a curt wave. He probably thinks you’re thanking him for the prime spot in the berthing, but you’re really making sure he sees your gear. Need him to think you’re in town for a long one not just here to kill his wife.
Word count: 192
Day 166
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