An Unknocked-up Andreina

Ronald B. Tobias tells me the Adventure plot is up next. He informs me the difference between a quest and an adventure resides in the locations both within the character and without. So, this plot should stress physical plotting over mental plotting. And should probably occur in a different country at each point.

Theme – Love is a South American Adventure

Hook – A broken ticket scanner, a dyslexic airline employee, and our smart phone distracted hero, John, join forces to board flight 785 to Caracas, Venezuela instead of flight 758 to Houston, TX during the Christmas holiday.

Plot Point 1 – Once in Venezuela John falls in love with Andreina, the local woman helping him arrange travel back to the states, and decides to stay.

Pinch 1 – Andreina locates John’s ‘stolen’ wallet and ID.

Mid-point Twist – Because of some obscure American/Venezuelan emigration rule (that I’ll have to fabricate or find flimsy legal precedent for) John discovers that he will be forced to live in Venezuela for the rest of his life, never to return to the States.

Pinch 2 – While traveling along the beach and border with his new lover Andreina, John becomes separated and crosses into Guyana where he is arrested and not allowed to return to Venezuela, but may get deported to the States. (dunno)

Lull – Cooling his heels in jail, John accepts his situation and tries to enjoy the recent past as if it were a fleeting dream.

Plot Point 2 – John overhears evil guards joking about Andreina being pregnant.

Conclusion – With a combination of broken Spanish and a smattering of newly learned Portuguese, John convinces the pilot of the plane taking him from Port Kaituma back to a direct flight out of Georgetown to go to Caracas instead. Once on the ground he flees the plane, finds an unknocked-up Andreina, and lives happily ever after.

314 words on day 640

Taking a Stab at This

Let me just start this off with, “Crap!”

In fairness I should share that I’ll be using plot architypes found in my copy of Writer’s Digest Book’s “20 Master Plots” in times of need.

First up, quest plot…

Theme – Doing the right thing.

Hook – Under the bleachers at a HS basketball game our hero, Janet, nabs a rival girl’s cell phone.

Plot Point 1 – Discovering the cell phone didn’t belong to the rival girl, but was stolen by her, Janet figures that an enemy of an enemy is a friend and decides to locate the owner and return the phone.

Pinch 1 – The battery on the phone goes dead or the owner locks it remotely and she’s left only with the few slim clues she gathered exploring the phone.

Mid-point Twist – It turns out that the enemy of the enemy was yet another enemy, so Janet balks at returning the phone after all.

Pinch 2 – The phone is stolen back by the original thief.

Lull – Janet serves detention for the first time in her life. She’s more dejected about getting punished for trying to do the right thing than she is ‘dooing the time’.

Plot Point 2 – Rival girl dupes the original owner into thinking Janet had stolen the phone from the beginning and that rival is in fact doing the right thing.

Conclusion – Janet (some how) convinces the owner of the truth.

Not as questy as I’d originally intended. Not convinced I’ve upped the stakes at each point. Not sure I’ve communicated what the stakes even are though I think they imply fairly well.

283 words on day 639

Terminus Thinking

Terminus leaves me with three stories thus far. I think I can make one a major—I think I have to make one a major. Or maybe I mean main. In any case the other two seem to have some significance as well.

I have the story of the mysterious young girl who adopts the name Partly Cloudy Sky and rides along with Cpt. Munro and her first mate Mr. Cameron.

I have the story of Engineer Coffee and his struggle with Admiral Wu to relocate their base of operations and machine shop to a better locale.

And I have the story of tourist-traders Bogdan and Cyril doing no more than wandering Terminus and taking pictures of each other.

Something about this feels very cultural in scope. The adventure comes down to peoples liking or hating each other more than it comes down to individuals accomplishing personal goals. Though the peoples will be effected by the individuals.

I’ve got free fliers and I’ve got the military. There is a real friction between the two groups. The military considers them in their plans, but the free-fliers only think of the military as a natural force to be avoided or ridden out.

I keep coming back to something being over the mountains. Some group or person on the outside who wants in to Terminus. That Terminus must overcome its internal squabbles, unite, and oppose this outside force. But maybe it’s not. Maybe there is enough tension between the fliers and the walkers that these groups must hack it out with each other first. Potentially someone discovers a better use for the flying-rods than flying. So my ‘natural resource’ provides a source of conflict. That makes a surprising amount of sense.

I’ve thought this before, and I’ve avoided thinking about it too hard. The trouble I have with making this flying-rod thing too critical is that I can’t sort out how it wouldn’t have been critical sooner than later. And this is fairly later. It could be that things just take time, or that one group finds a new use for the rods or a way to use the rods better.

366words on day 608