Day 13

We’ve added a new feature to the 1000 Days document.  It’s a day counter!  Try not to get too excited.

The weekends are catch as catch can.  I’ll try and make them less so in the future, but today wasn’t going to follow a good schedule no matter how I tried to mold it.  Today was our first garage sale.

The vets arrive early and they know not to pay whats on the sticker.  I knew this to be true so I prepared myself by not having everything out, a small child on hand to assist, and my wife away at the store.  Right out of the gate the grey storage bin was slashed 25%, paid for, broken down, and carted away.  Damn, should have put $25 on that.  In short order a few other things vanished and then the vets did too.  I was alone with a toddler and a frantic call to the wife to get her ass home.

Who am I kidding this isn’t even interesting to me.

I am inventing a card game.  Or something like it.

It needs to be simple to learn and obvious to play, but interesting enough to stick around.  Initially I was inspired by MtG creativity and MtG’s lack of scope.  I hate that you can just pull whatever card out of your ass that you’ve purchased that day.  More accurately I hate that someone else can do that to do.  My game skews more to traditional card decks in that there will be a nearly finite number of cards.  It might be a large number of cards, but it would still be finite.  No one will be able to pull out the Hand of God card let alone pull out the HoG card only to be blocked by the Wife of God card defense.

Already this writing thing pays off.  One of the troubles I have had is how to limit the gameplay and how to do so without much artwork overhead.  I think colored borders will be good.  Cards can only be matched out based on border colors matching.  Assuming this is a playable way to go.

Cards will contain nouns, verbs, and adjectives.  The shapes a player makes with the cards will define their playability.