Several months ago I purchased the Mouse Guard Roleplaying book. I’ve been reading the Mouse Guard comics for some time now and have generally collected anything David Petersen has written regarding mice. I’m becoming less enthusiastic as he’s not been as prolific as I’d like, but when he’s doing, he’s doing it well.
This past weekend I finally started reading the book. It’s different than I’d expected. Meatier. Not typical. It’s not a roleplaying experience I’m familiar with. I’m not familiar with many.
I’ve not finished reading the manual—I’m only a couple chapters beyond the intro—but I’m impressed with the heavy emphasis on plot driven play. I don’t know how well that works in actual play, but it sure stirs the writing guy in me. Give’s me more ways to think of the things I’ve been thinking but not writing recently. I’m starting to believe that placing a target in front of a character and a time limit for her to obtain that goal may just be a plot. That the random conflicts the author throws up develop meaning through mere presence in the story.
I don’t believe and I’m not saying here that just doing these things makes a story great or even just good, but the do make a story. I still need to practice being, before I can practice being good.