A Weird Semblance Thereof

I’m adding a ‘Setup’ item since the circumstances at PP1 need to know what came before them in order to make much sense.

Next up from my cheat sheet of master plots is Pursuit…

Theme – Lying to your kids never goes well.

Setup – A former royal guard (think Special Forces-type), Conner has retired to the country to farm and raise a family. His meek ways don’t impress his son much at all.

Hook – A beast Conner had put down in his former life arrives at the farm to take its revenge, but Conner slips away with his son via a previously scouted escape route.

Plot Point 1 – Conner’s son is trapped in the narrow tunnel; Conner leaves him behind in expectation the beast will follow the man and not the boy. Of course, the son sees this as cowardice.

Pinch 1 – Having been chased over field and through forest the beast discovers Conner is without his son and leaves to find the son instead.

Mid-point Twist – Trying to find the beast and his son, Conner discovers his late wife was not the plain farmer girl he’d thought her. For some magical reason this makes Conner’s son special.

Pinch 2 – The beast captures Conner’s son but escapes Conner’s attack. Conner is rendered unconscious in the process.

Lull – Conner wakes in the home of the mysterious woman who cared for Conner’s son until his capture by the beast.

Plot Point 2 – The mysterious woman turns out to be Conner’s wife or a weird semblance there of.

Conclusion – The wife goes to save her son, the injured Conner follows her; Conner locates all three, kills the beast, loses his wife, and frees his son back. Despite being saved the son still isn’t much impressed overall.

310 words on day 641

An Unknocked-up Andreina

Ronald B. Tobias tells me the Adventure plot is up next. He informs me the difference between a quest and an adventure resides in the locations both within the character and without. So, this plot should stress physical plotting over mental plotting. And should probably occur in a different country at each point.

Theme – Love is a South American Adventure

Hook – A broken ticket scanner, a dyslexic airline employee, and our smart phone distracted hero, John, join forces to board flight 785 to Caracas, Venezuela instead of flight 758 to Houston, TX during the Christmas holiday.

Plot Point 1 – Once in Venezuela John falls in love with Andreina, the local woman helping him arrange travel back to the states, and decides to stay.

Pinch 1 – Andreina locates John’s ‘stolen’ wallet and ID.

Mid-point Twist – Because of some obscure American/Venezuelan emigration rule (that I’ll have to fabricate or find flimsy legal precedent for) John discovers that he will be forced to live in Venezuela for the rest of his life, never to return to the States.

Pinch 2 – While traveling along the beach and border with his new lover Andreina, John becomes separated and crosses into Guyana where he is arrested and not allowed to return to Venezuela, but may get deported to the States. (dunno)

Lull – Cooling his heels in jail, John accepts his situation and tries to enjoy the recent past as if it were a fleeting dream.

Plot Point 2 – John overhears evil guards joking about Andreina being pregnant.

Conclusion – With a combination of broken Spanish and a smattering of newly learned Portuguese, John convinces the pilot of the plane taking him from Port Kaituma back to a direct flight out of Georgetown to go to Caracas instead. Once on the ground he flees the plane, finds an unknocked-up Andreina, and lives happily ever after.

314 words on day 640

Taking a Stab at This

Let me just start this off with, “Crap!”

In fairness I should share that I’ll be using plot architypes found in my copy of Writer’s Digest Book’s “20 Master Plots” in times of need.

First up, quest plot…

Theme – Doing the right thing.

Hook – Under the bleachers at a HS basketball game our hero, Janet, nabs a rival girl’s cell phone.

Plot Point 1 – Discovering the cell phone didn’t belong to the rival girl, but was stolen by her, Janet figures that an enemy of an enemy is a friend and decides to locate the owner and return the phone.

Pinch 1 – The battery on the phone goes dead or the owner locks it remotely and she’s left only with the few slim clues she gathered exploring the phone.

Mid-point Twist – It turns out that the enemy of the enemy was yet another enemy, so Janet balks at returning the phone after all.

Pinch 2 – The phone is stolen back by the original thief.

Lull – Janet serves detention for the first time in her life. She’s more dejected about getting punished for trying to do the right thing than she is ‘dooing the time’.

Plot Point 2 – Rival girl dupes the original owner into thinking Janet had stolen the phone from the beginning and that rival is in fact doing the right thing.

Conclusion – Janet (some how) convinces the owner of the truth.

Not as questy as I’d originally intended. Not convinced I’ve upped the stakes at each point. Not sure I’ve communicated what the stakes even are though I think they imply fairly well.

283 words on day 639