Day 15

A greedy seer is lost in a claustrophobic library. Her neighbor is turned into a wolf by a rogue savage. With the help of a crafty barbarian, she must keep watch alone and in the darkness in order to save her way of life.

I get a kick out of these.

If you crank out more than one, you can see the pattern right away.  If you crank out ten you start to see the beginning of repetition.

None of them would ever be a good fantasy story–they’re too D&D.  Though if you were subtle and skilled writing a nearly good story could be possible.

Cattatay turned wriggled sideways through the musky tomes.  The long aisle was brighter ahead than behind and promised a better chance to get back to her desk quicker.  Books were just meant to be held and read, but the way these tripped up her walking and scraped at her face was too much.

Day 14

It’s hard to figure out how Clive Owen got billing above Paul Giamatti in “Shoot Em Up”.  The trailer made it pretty clear to me that Paul is the main character and Clive just happens to be along because ever bad guy needs a good guy to toe up to.  I think this is really going to be the vehicle that puts that little guy in orbit.  “Sideways” could have been a fluke.  You have to get another good one under your belt before you can really be a star.

That unmemorable thing with Tom Cruise, Robert Redford, and what’s her name is just not going to go well.  What the heck is that trailer about.  It comes off like its talking about the on-going war in Iraq, but not quite.  Tom as a senator looks like an actor playing a senator.  Harrison as a senator or a cop sure.  If he wants clean cut he needed to stick to lawyers.

Rush Hour 3 sucked.  Plot holes _I_ actually saw and could not forgive.  And, was that a McGuffin?   Easily the best parts were the trademark outtakes during the credits.

Day 13

We’ve added a new feature to the 1000 Days document.  It’s a day counter!  Try not to get too excited.

The weekends are catch as catch can.  I’ll try and make them less so in the future, but today wasn’t going to follow a good schedule no matter how I tried to mold it.  Today was our first garage sale.

The vets arrive early and they know not to pay whats on the sticker.  I knew this to be true so I prepared myself by not having everything out, a small child on hand to assist, and my wife away at the store.  Right out of the gate the grey storage bin was slashed 25%, paid for, broken down, and carted away.  Damn, should have put $25 on that.  In short order a few other things vanished and then the vets did too.  I was alone with a toddler and a frantic call to the wife to get her ass home.

Who am I kidding this isn’t even interesting to me.

I am inventing a card game.  Or something like it.

It needs to be simple to learn and obvious to play, but interesting enough to stick around.  Initially I was inspired by MtG creativity and MtG’s lack of scope.  I hate that you can just pull whatever card out of your ass that you’ve purchased that day.  More accurately I hate that someone else can do that to do.  My game skews more to traditional card decks in that there will be a nearly finite number of cards.  It might be a large number of cards, but it would still be finite.  No one will be able to pull out the Hand of God card let alone pull out the HoG card only to be blocked by the Wife of God card defense.

Already this writing thing pays off.  One of the troubles I have had is how to limit the gameplay and how to do so without much artwork overhead.  I think colored borders will be good.  Cards can only be matched out based on border colors matching.  Assuming this is a playable way to go.

Cards will contain nouns, verbs, and adjectives.  The shapes a player makes with the cards will define their playability.